Glad to see you sharing your standards, so a shitbag getting executed is 'on par' in your book as military personnel dying and helpless victims of a fatal disease? Nice! :down:
It could have been funny, but it went over the line. The sentiment is valid, though. Wonder if Sean Penn ever shows up at the home of a murder victim to see if he can be of some assistance with their bills or dealing with the pain and emotional turmoil. Somehow I doubt it.
Williams was a despicable and horrible human being for most of his life. But making fun of anyone being put to death is tricky business. Usually it just comes off as callous and inhumane.
Speaking of callous and inhumane...repeated exposure to something horrific removes the horror, and makes it mundane. Public executions in England were abolished in 1869 because they had become nothing more than a form of entertainment for most people. Public executions in the US were finally abolished in 1936, for the same reason.
This information appears to contradict the position that many in the entertainment business have about the impact of their product.
How do you figure? Forty-five years ago, all it took to terrify movie-goers was an above-the-chest shot and dark liquid running down a shower drain, only hinting at carnage and gruesomeness. Now, after countless Hollywood horror and slasher flicks, it takes major blood and gore to even keep the audience's interest.
The folks in the motion picture (and video game) bidness claim their product does not have an impact on our tolerance for violence. I am agreeing with you.
I honestly think they're partially right. Video games are not reality and the first time you get hit in reality by another person you realize it's different.
Partly right still allows that they are partly wrong. Hitting is one thing, reaching out to touch someone with a gun provides a bit of of a disconnect. Differency is that, unlike Jason, there is no return for a sequel.
True. Just not sure how much of the gunplay is because of video games or just normal peer pressure. I lean more towards the societal influences over the entertainment industry. After all, when's the last time a D&D player chopped up someone with a sword?
Don't know. I would wager it probable that at least one Grand Theft Auto junkie has gone beyond the video version.
Yeah? Dayum. I can see the game et al influencing some kids, the Columbine shooter types as an example. But that's still such a small minority of killers as to be non-existant. I still think it's more the environment of helplessness and hoplessness they grow up in.